Firefox – with Legacy addon support downgrade to 56.0.2 windows

Update 2017-11-21

NoScript now supports the new Firefox version 57! I do not recommend you to downgrade Firefox unless you absolutely have to use other legacy addons.

The latest Firefox 57 “Quantum” version no longer supports legacy addons.

It now enforces the new WebExtension standard. This will currently disable legacy addons that may be essential for some users like NoScript and FireGestures.

You can check the current status of some popular addons migration in to WebExtension on this documentation page.

In order to use legacy addons first you need to disable automatic updates in Firefox under Tools->Options->General and then downgrade your Firefox Version. Not bringing up the issues and potential risks with using old software (security wise) this is easy to do. All you need to do is retrieve and download the old installer and reinstall over the previous version.

Mozilla official statement and instructions on installing older versions.

If you are only swapping between version 56 and 57 your profile storing all your settings and bookmarks will remain the same and unharmed. I’ve been swapping back and fourth on the same profile for a while without any issues. Please note that downgrading to very old versions can however cause issues however.

Unfortunately Mozilla has made it a bit difficult to locate the downloads of previous versions and the top Google results (as of checking today at least) unfortunately links to unreliable third party download sources. A typical modern phenomenon which appears to become more common. Always avoid downloading software from unofficial sources. Try to make a habit of checking domains names carefully.

If you know your language codes you can browse the official Mozilla Version history directory and download version 56.0.2 from there. In case you don’t know the language codes then you can check your language version of Firefox from the Mozilla and modify the download link URL. Click here to view the official list of different downloads and languages.

The following link example is for the 64 bit windows version with Swedish Language. Scroll down for some quick link examples.

The original URL links to the latest Swedish (sv-SE) version:

We edit that to point to 56.0.2 Swedish (sv-SE) version instead:

Some language specific direct link URL version 56.0.2 downloads

Firefox 56.0.2 – English American (en-US) 64 bit

Firefox 56.0.2 – English British (en-GB) 64 bit

Firefox 56.0.2 – Swedish (sv-SE) 64 bit

Firefox 56.0.2 – Danish (da) 64 bit

Firefox 56.0.2 – Norwegian Bokmål (nb-NO) 64 bit

After downloading it’s as easy as running the installer and clicking next, next and then upgrade. This is the same procedure used to change the language of Firefox’s user interface.

Settings wise – changing between version 56 and 57 is safe. All your profile settings and bookmarks will remain the same.

This is a temporary solution until (hopefully) NoScript or an equivalent feature gets supported somehow in the latest version of Firefox 57 Quantum.

FireGestures has an equivalent replacement addon for 57 Quantum named FoxyGestures but it is not supported on Mozilla pages or system settings inside the browser.

I wrote this guide as a basic “for dummies” guide that I can link to whenever I get the question: Why have my Firefox addons stopped working?

PDF to DWG using free open source Inkscape

inkscape-screenshotInkscape is a completely free open source program for drawing vector graphics and has a lot of nifty features, among them file format conversion.

This guide will go through the procedure to get those pesky PDF drawings into AutoCAD using Inkscape.

This tutorial is written in a easy to follow step by step instructional guide intended for everyone. (Hopefully) even computer novices.

There are some limitations to the act of converting PDF to DWG that should be noted beforehand:

  • PDF files are not as accurate as DWG and should not be considered to exact scale. Think of it almost as importing a paper drawing.
  • Not all features will be converted. Some color fills, raster graphics and custom objects may be lost in the conversion. (Or require more work)
  • You can only import 1 page at a time.
  • Conversions like this can be tricky and unfortunately some files don’t do very good.

In depth step by step guide

1. Figure out the paper size of your PDF file.

Start up Adobe Acrobat. Go to File -> Properties


In the Description tab you should see the page size. Depending on the program used to create the PDF file (in this case AutoCAD) it might not say the ISO standard page size. Take note of the page size. In this case 841 x 594 mm which is a A1 ISO standard page size.


2. Download and install Inkscape.

For most windows users that’s here

If you’re uncertain which version to get read here. Most probably you will want the 64 bit installer unless you’re on an old computer with less than 4GB of ram. Then get the 32 bit installer.

3. Start up Inkscape and set the correct paper size. When starting for the first time it should have opened an empty document with an A4 size paper.

Go to File -> Document properties. Find the size of your paper or manually enter the custom page size into the text boxes. Also select the orientation of the paper to be portrait or landscape.

4 5

This page can be a bit slow and unresponsive. If Inkscape freezes or stops responding it has not crashed, have patience and give it some time and it will come to.

5. Import the PDF document from File -> Import

A new dialog box should appear with settings. If you encounter problems repeat the previous steps and return to this step and retry it with different settings. After clicking OK Inkscape may appear to freeze depending on the size of the PDF file. Large A0 drawings can take 5 minutes… just saying 🙂 Again, patience is the key here.

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6. Align the imported page by clicking and draging it to the center of the paper canvas. When you’re satisfied click outside the canvas to deselect the paper.


7. Go to File -> Save a copy. Locate the folder where you want to save the file and select Desktop Cutting Plotter (AutoCAD DXF R14) (*.dxf) from the drop down list below in the save dialog window.


8. Select the base units for the drawing. In the case of ISO standard A1 paper it should be millimeters (mm).

If you have problems with the importing process repeat all the previous steps and return to this dialog and try checking or unchecking the other options.


Click OK to start the process. Depending on the size of the drawing this could take a while.

9. Inspect the DXF file by opening it in AutoCAD.

You should now have a quite large DXF drawing file exported. DXF stores coordinates in plain text without any compression so a DXF file might take 30 times or more data space than a DWG. Keep this in mind and try to avoid storing DXF files (for the sake of hard drive space).

10. Carefully check the scale….. and any possible errors

Its very easy to accidentally mess up the scale while importing/exporting so make sure to properly measure and compare the scale in the output drawing. There will be some inaccuracies.

11. Correct the scale if necessary

One way to correct scale is to use scale by reference.

1. SCALE command
2. Specify base point
3. Type R to use scale by Reference
4. Specify reference length by start point and end point
5. Specify new length

scale by reference

11. Save the DXF file as a DWG file.

Congratulations! You should now be done!

If you have errors opening the file try repeating the procedure with slightly different options where specified. You might also try the RECOVER or AUDIT command in Autocad. Keep in mind that errors probably mean that something was also lost in the procedure. Make sure to compare and figure out what it was.

I hope this was helpful! 🙂

SpaceEngine and high resolution screenshots

Scroll down for the instructions to capture high resolution screenshots exceeding your screen size.

If you’re here only for the AutoHotkey script to force window sizes click here.

Update 2016-01-11: In recent versions of SpaceEngine (V 0.973 or higher) you may encounter crashes with OpenGL error messages. Please see here on how you might counter these issues.

BackgroundAldebaran 9.3

I’ve been playing around in a game/simulator named SpaceEngine lately. It’s a simulator exploration game allowing you to travel parts of the known universe and beyond (via procedurally generated) galaxies, star systems and planetary terrain.

If you haven’t checked it out yet you really should! It doesn’t matter if your behind a desk dreaming of being an astronaut, fantasy/scifi stellar explorer extraordinare, a space nut or just mildly fascinated by pretty astronomy photos. It’s free

Special note to security nuts: Space Engine is not open source but I’ve been running version and and my whitelist firewall log hasn’t caught any attempt to even connect to the internet. Considering the large helpful community and experienced users involved in the project it would get some bad rep quickly if it started doing bad things.

Continuing exploring… Spread across this post are some wonderful screenshots that I’ve captured so far. Unfortunately these examples are not all 4K images. 🙂

Taking regular screenshots in SpaceEngine is easy, press F11 to capture the screen without the GUI. The screenshots you capture will end up in this folder: \SpaceEngine 0.972\screenshots\


Setting the proper screenshot file format

Wait! Before you go on a screenshot frenzy there is an important option you need to know about. This option makes sure that the screenshots you save are stored in the best quality. This option is not available from inside the game GUI so you need to manually edit a text file in the config directory.

1. Browse to the following file from the place where you installed SpaceEngine:
\SpaceEngine 0.972\config\main.cfg

2. Open main.cfg it in a text editor like notepad or notepad++ and scroll down until you find this line.


3. Replace “jpg” with “png”. Save the file and restart SpaceEngine. Your screenshots will now be taken in high quality PNG image files instead of lossy JPEGs

Exomoon of binary red dwarfs

In game configuration

To get more visuals out of your experience keep tinkering around with the settings in game. To open the settings menu move your mouse to the lefthand side of the screen for the menu to appear. Then click on the bottom cogwheel icon.

There’s also a hotkey by holding down CTRL and pressing F4 (CTRL+F4) which opens the graphics menu directly.

When exploring terrain on planets what you want to do is to increase the Level of Detail (LOD). Be careful changing this value; it will quickly eat up your graphics card memory and can cause freezes and crashes.

Avoid loosing your position after crashes by saving your location often using F6.

Want even greater visuals using higher resolution screenshots? Keep reading!

marred_tarantula_impact_remnant_3_by_nirklars-d8dn1za_pngBreaking the 1920 x 1080 barrier

After playing around in SpaceEngine as you might have noticed, you can’t capture screenshots higher than your screen max resolution. Not owning a real 4K monitor in order to do this you will require hacks or tricks to manipulate the program to do what you want. Now there are many different programs that can do this to other games or games in general. Some may contain malware or adware. Here is an alternate way using solely open source tools. AutoHotkey specifically.

AutoHotkey is a very versatile and portable scripting language for windows intended to help you with hotkeys, keyboard and mouse automation and moooore. Here are some instructions on how to use a basic script to force a window into any size that you want. Even sizes that exceed your monitor max resolution.

Beware however, forcing programs to do something they were never intended to do is risky. Expect them to crash or freeze; side effects may include hairloss, overfeeding or brain malfunction. (not really… maybe)

Before attempting the following; save your progress in all open programs first! You have been warned!

 AutoHotkey script to force window sizes

This script will work for resolutions exceeding your monitors max resolution.

It’s written to toggle the size of the window that currently has focus whenever you press the key F12. You can change this key into anything you want by editing the following text in the script. For example changing the first line:

Will toggle it when pressing CTRL+F12

Will toggle when pressing SHIFT+F12

Will toggle when pressing CTRL+SHIFT+F12.

Get it? The symbols represent modifiers on your keyboard.  Feel free to read more about using AutHotkey hotkeys.

 AutoHotkey 4096 x 2160 window size script usage instructions

1. Download and install AutoHotkey if you haven’t already.

2. Copy and paste the following into your favourite text editor. Or download the script here (mirror) (Right click and select save as)

WinGet, TempWindowID, ID, A
If (WindowID != TempWindowID)
If (WindowState != 1)
  WinGetPos, WinPosX, WinPosY, WindowWidth, WindowHeight, ahk_id %WindowID%
  WinSet, Style, ^0xC40000, ahk_id %WindowID%
  WinMove, ahk_id %WindowID%, , 0, 0, 4096, 2160
  WinSet, Style, ^0xC40000, ahk_id %WindowID%
  WinMove, ahk_id %WindowID%, , WinPosX, WinPosY, WindowWidth, WindowHeight

3. Save the file as 4K resolution.ahk or whichever name you prefer as long as the file extension ending is .ahk

4. Browse to where you saved the file and double click on it.

5. The script is now running in the background, waiting for you to press F12. Pressing once will set the window size to 4096 x 2160. Pressing it again will toggle the window back.

6. Right click the system tray and click exit to turn the script off.


Optional: Edit the script to run even higher resolutions.
Edit 4096 and 2160 at this line to the values you prefer:

WinMove, ahk_id %WindowID%, , 0, 0, 4096, 2160


Instant loading mode in SpaceEngine

There is a semi hidden option of changing the loading method inside space engine. It is insanely resource heavy and will freeze the game if you run out of memory.

Press the forward slash key / to toggle using Immediate, Interleaved or Asynchronous loading modes. (This is the apostrophe key on Swedish keyboards for some reason btw)

Immediate loading mode will attempt to load directly speeding up loading time. Avoid moving the camera or your position while in this mode! It will quickly queue up your actions in a buffer until your memory is full. (Which tends to freeze the game)

dfe4bbe7a26e67dfd7e0010ef4a55d12-d86axhn_pngThe sequence of taking high res screenshots

So after reading all this here is my own sequence for taking high res screenshots. Add anything else to this list that you like. If you find easier ways to do this please make sure to share them in the comment section!


1. Open up Graphics settings with CTRL+F4 and set your level of detail LOD to -2.0 before you go exploring.

2. When you find a good location, save it with F6.

3. Press ALT+ENTER to go to windowed mode and the Spacebar to pause time.

4. Configure other graphics settings or magnitudes and exposure menu using F7 to what you prefer.

5. Open up Graphics settings again with CTRL+F4 and set your level of detail LOD to 2.0

6. Press F12 to toggle 4096 x 2160 windowed mode. Expect a very low frame rate.

(At this time its useful to use hotkeys for opening options, since the toolbars are out of screen)

7. Press forward slash / to toggle to immediate loading mode. The game will most like freeze, this is normal so don’t click on anything.

8. Wait for it to finish loading and recover from the freeze. Cross your fingers it doesn’t crash… Grab a coffee or something 🙂

(A good way to tell when it has finished loading is to click an object with the selection pointer visible on screen. If the selection pointer is moving, it has finished loading.)

9.  Press F11 to capture a 4K screenshot!

10. Optional: Press SHIFT+C to toggle clouds and press F11 again.

11. Optional: Press SHIFT+A to disable atmospheres and take the last screenshot with F11.

12. Restart because you’re probably out of memory ! (Usually crashes or freezes here for me)

The optional images without atmosphere and clouds are useful if you want to do any post editing. For example placing them in different layers and changing transparency to your liking can be useful if you find beautiful landscapes but atmospheres are too thick and you need to adjust it afterwards.

Here are the results of adding together 3 images into a 4K high res render as described above. I have also added another copy of the layer without clouds or atmosphere; added a glow filter and manually erased parts if it to give it a somewhat glowing effect. Surreal yes, but pretty!

Alien shores lit by a never setting sun – 4096 x 2160 example
alien shores 4k

End words

If you keep getting crashes or permanent freezes while attempting to follow these instructions I’m sorry to say that your computer might not be up to the task. SpaceEngine can be quite resource demanding.

Here are my current computer specifications for comparison:
i7 870 2.93GHz OC ~3.2GHz
GeForce GTX 470 1280MB
16GB DDR3 1600Mhz
Samsung 840Pro 256GB SSD

If want to know more tricks about SpaceEngine you should go visit the forums!

Happy exploring!

More Space Engine

ringed_dark_side_7k binary_pearls_7680x4320small_magellanic_cloud_by grains_of_silicate extrasolar_comet_4k exomoon_starfield__false_colour_4k

OpenGL error troubleshooting (updated 2016-01-11)

If you’ve been following this guide intently you may had crashes and encountered the following error message.
(Or perhaps another similar error message in case you have a ATI graphics card)

To see how you can workaround this click here for the separate post with instructions.



AHKGameFrontend & MCWorldEditTool

I finally cleaned up two AutoHotkey scripts enough to publish them as applications!


This script enables games to run in maximized windowed aka “fake” fullscreen and sets a custom process priority to the game.
Get it here!


This script makes it easier for users running Minecraft CraftBukkit and using the plugin WorldEdit to manage their server.
Get it here!

I hope these scripts/apps comes of use to someone other than me!
Best Regards